![]() ![]() ![]() Haven skips the gift giving, the stalking with messages and the making of romantic choices. Whether it’s through picking a specific set of dialogue options or presenting NPC’s with gifts, the player is the one who initiates the romantic interactions. One of the downsides to this approach is that you as a player are responsible for making the romance work. ![]() There are plenty of titles that feature optional relationships, meet cutes and have you following two characters that are literally designed to fall in love with each other. It’s very rare that a romance in games is done well. Almost everything you do in the game, and everything that happens to them, is both about and a result of their relationship. It plays a substantial role in Haven’s narrative and gameplay. Kay and Yu’s relationship is the game’s focal point. The developers of Haven have fully embraced that challenge. There are so many things that have to go right to successfully pull it off that it’s no wonder why developers generally don’t try it. ![]()
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